Download the source code for the game engine and all my videos here: https://patreon.com/vercidium
I spent the past 6 years creating a game engine and I’ve been shocked at the things that can make or break performance.
I’ve compared 2 sunlight rendering methods and created a 3rd method that runs 70x faster.
Music is Irradiant and Spirit by Disjoint Square
https://disjointsquare.bandcamp.com
Timestamps
0:00 Intro
0:22 Skybox Lighting
0:57 Breaking the 4th Wall
2:04 Among Trees
2:28 Dynamic Beams
3:40 Transform Readback
5:00 Final Solution
#gamedev #gamedevelopment #gameengine
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44 comments
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Even if unoptimized code is "enough", it's preventing you as a game dev from implementing lots of interesting features. I wish the software engineering community as a whole would stop pretending resources are unlimited.
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