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How to Set Up Resolution Options in the Godot Game Engine 3.4

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THIS ALL STILL WORKS ON 3.5 BUT THERE AR UPDATED WAYS TO ACCESS NODES.

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This week we look at some of the Visual Settings we can expose to the user to tweak the settings of the Game. Things like Resolution, MSAA, VSYNC and FXAA. In this video we look at how to set up Resolution Options for the user in the Godot Game engine. This is more traditional approach and in the next few weeks we will explore another more modern but complex way to change the Resolution. These Resolutions settings are normally offered as a performance option, since these days itтАЩs fairly trivial to detect the resolution of the screen and set up your project to account for that.

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19 comments

@Chaff_Games August 17, 2024 - 1:24 pm

Hi Guys, Are you looking for something that works in Godot 4? I have a new video out now: https://youtu.be/NY5ZkBSGpEA

@MjkL1337 August 17, 2024 - 1:24 pm

that resolution slider in game gave the same energy as the cursed design website phone number slider

@m0-m0597 August 17, 2024 - 1:24 pm

You're a legend

@loopatronic August 17, 2024 - 1:24 pm

For ladds who use newer version of GD, the "OS.window" size command is changed to "DisplayServer.window_set_size()"

@RPGFejleszt├йsUnity-ben August 17, 2024 - 1:24 pm

Unfortunately, this no longer works at all in 4.1, at least for me it is constantly full of errors.

@wchodala9263 August 17, 2024 - 1:24 pm

Good stuff

@NoahR. August 17, 2024 - 1:24 pm

Hi I've got a problem, I'm not sure what's happening but I can choose a new resolution from the drop down and the game is updating, but its not stretching that new resolution to the entire screen unless I click off the game and click back onto it. Like its not updating until its refreshed is what it seems like. Any ideas?

@bronxzoo8344 August 17, 2024 - 1:24 pm

view port will not change with screen size

@Maltebyte2 August 17, 2024 - 1:24 pm

Is there a way to auto detect the resolution so when the game starts up your intro looks Nice the way it should.?

@WagnerFelix August 17, 2024 - 1:24 pm

what about change the aspect ratio of CONTENTS of the game? 1920×1080 to 2560×1080

@mrbri6463 August 17, 2024 - 1:24 pm

Where have you been when I needed this. haha

@shuba5173 August 17, 2024 - 1:24 pm

is it worth to implement this system in every game like is it necessary?

@TheMaJestic14 August 17, 2024 - 1:24 pm

Man can you stop being hot ?

@AnthasPlays August 17, 2024 - 1:24 pm

Just what I was looking forЁЯСН

@PG96 August 17, 2024 - 1:24 pm

Hello, I have a problem, I did everything you did in the video, but when I change the resolution, the image does not shrink, only the field of view

@EeVeE3D August 17, 2024 - 1:24 pm

Very useful.. Thank you..

@haydenap August 17, 2024 - 1:24 pm

Lovely tutorial on a subject I personally haven't come across yet, so thanks for that. It might be worth it to indicate which version of Godot you're using somewhere though. I know some of the syntax you've used is no longer supported in Godot 4 for instance. (onready var, specifically)

@skreet7251 August 17, 2024 - 1:24 pm

Very Moist

@vishnuviswanathan4763 August 17, 2024 - 1:24 pm

informative video saved

Comments are closed.