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In this devlog we continue our game development on our game Ziggy. This indie virtual reality (VR) game is being made in Unreal Engine (UE4). I hope that this can also help other people make a game. I love VR, and a large part of VR games is interactions and so we focus on these interactions in this video. This is the first in many videos about the VR gamedev in this game.
Gamejam devlog: https://youtu.be/Iu5tlp06kzo
Twitch: https://twitter.com/AlexClarkeGames
Twitter: https://www.twitch.tv/alexclarkegames
Discord: http://discord.gg/7gUT4aPbb7
Game website: https://www.getziggyinto.space/
Game pitch:
Ziggy And The Not So Good Adventures Through The Cosmos is a VR Adventure game like no other. As a bounty hunter floating through the depths of space, you happen upon a unique form of life, one that can help you on your adventure by super charging your ship! The game comprises of multiple systems which you must manage and keep running while navigating through perilous environments. But that isn’t all! In addition to the fast-paced gameplay of spinning many different systems you must also man the guns in high-intensity head to head combat.
Although the game will be developed specifically with VR in mind we also intend to create an experience that can be played in a non-VR environment … everyone should be able to enjoy the experience of tossing a Ziggy into the cosmos!
Daily Beetle by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3579-daily-beetle
License: http://creativecommons.org/licenses/by/4.0/
Blippy Trance by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5759-blippy-trance
License: http://creativecommons.org/licenses/by/4.0/
Jazz Brunch by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3937-jazz-brunch-
License: http://creativecommons.org/licenses/by/4.0/
Magic Scout Farm by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4673-magic-scout-farm
License: http://creativecommons.org/licenses/by/4.0/
#devlog #VR #unreal
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14 comments
Physical interactions are the only option in VR, it's the whole point of VR. It's there to put you in that space and when things that are intuitive 9flip a switch with your finger/hand) do not work as you expect them to within some facsimile of real life it quickly breaks the immersion and the reason for being in VR. Good video!
My final project for Uni is a VR game, and I wish I had used the plug-in from the start now, haha.
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