00:00 Start
00:06 Famicom Disk System
00:19 Game Boy
00:25 Super Nintendo
00:43 Virtual Boy
01:01 Game Boy Pocket
01:07 Nintendo 64
01:21 Game Boy Color
01:27 Gamecube
01:52 Game Boy Advance
01:59 Nintendo DS
02:06 Wii
02:15 Nintendo DSi
02:21 Nintendo 3DS
02:29 Wii U
02:47 New Nintendo 3DS
02:53 Nintendo Switch
03:28 Playstation
03:44 Playstation 2
04:01 PSP
04:10 Playstation 3
04:45 PS Vita
05:02 Playstation TV
05:21 Playstation 4
05:45 Playstation 4 Pro
06:04 Playstation 5
06:36 Xbox
06:46 Xbox 360
07:19 Xbox One
07:27 Xbox One X
07:40 Xbox Series S
07:51 Xbox Series X
08:05 Sega Master System
08:25 Sega Genesis
08:30 Game Gear
08:40 Sega Mega CD
09:54 Sega Saturn
10:13 Dreamcast
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37 comments
Even Nintendo's Switch OS has more latent Linux distro vs. custom extensions.
So, don't forget Sony went as far as initially offering Linux dual boot OS option on PS3.
That is ultimate evidence to support massive difference between Sony Japan's GL/psgl/Cell CPU parallelism custom OS in PS3, vs. more standard Linux distro du jout.
As a PC gamer, when I got a PS3 (approx. 4-5 months after PS3 launch) I got the model with PS hardware backwards compatibility - hallelujah, because I owned a bunch of old gen PS games).
That PS3 felt like a very flexible console. I used home network video streaming capabilities from it as well, then it became a great Blu-ray device. Received some Blu-ray support updates that matched dedicated $899 BR players. (remember this was a 'fresh' era in Blu-ray discs).
I remember really enjoying the PS3 capabilities and premium games, even if I still played 70/30 on PC vs. console in this generation.
Games like Motorstorm and God of War on PS3 had a great feeling and presentation even compared to PC - and they tried crazy shit like "MAG" with 256-players.
It was difficult to program for PS3 for optimized games, but as a total media device/OS - it was a very solid console environment.
(OS intro).
Gamecube
Ps2
Dreamcast
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