Evolution of Torque 3D Engine Games from 2001 to 2016. Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2.
#torqueengine #gamedevelopmentsoftware #gameengine
Games Developed Using Torque 3D Engine:
0:00 – Tribes 2 March 29, 2001 Linux, Windows
0:13 – Orbz December 13, 2002 Linux, Macintosh, Windows, Zodiac
0:28 – ThinkTanks February 14, 2003 Browser, Linux, Macintosh, Windows, Xbox
0:36 – Marble Blast Gold April 21, 2003 Linux, Macintosh, Windows
0:54 – Tennis Critters May 23, 2003 Microsoft Windows
1:06 – Dark Horizons: Lore April 08, 2004 Linux, Macintosh, Windows
1:13 – Blockland November 15, 2004 Macintosh, Windows
1:28 – RocketBowl December 10, 2004 Macintosh, Windows, Xbox 360
1:41 – Wildlife Tycoon: Venture Africa October 1, 2005 Microsoft Windows, Classic Mac OS
1:50 – Marble Blast Ultra January 25, 2006 Browser, Windows, Xbox 360
2:10 – TubeTwist: Quantum-Flux Edition February 16, 2006 Macintosh, Windows
2:19 – Ultimate Duck Hunting May 2, 2006 Microsoft Windows, Wii
2:30 – Over the Hedge May 9, 2006 Microsoft Windows
2:40 – Puzzle Poker May 10, 2006 Macintosh, Microsoft Windows
2:47 – KrabbitWorld Labyrinth June 02, 2006 Linux, Macintosh, Microsoft Windows
2:59 – Vigil: Blood Bitterness September 15, 2006 Microsoft Windows
3:07 – Dreamlords February 15, 2007 Microsoft Windows
3:20 – Dimension M: Evolver May, 2007 Macintosh, Microsoft Windows
3:33 – Darkwind: War on Wheels May 04, 2007 Macintosh, Microsoft Windows
3:41 – Venture Arctic August 3, 2007 Microsoft Windows
3:56 – SPOGS Racing 2008 Wii, Microsoft Windows
4:02 – On the Rain-Slick Precipice of Darkness: Episode One May 21, 2008 Microsoft Windows, Linux, Macintosh
4:20 – The Incredible Hulk June 10, 2008 Microsoft Windows
4:33 – Circus Games October 21, 2008 Wii
4:39 – On the Rain-Slick Precipice of Darkness: Episode Two October 29, 2008 Microsoft Windows, Linux, Macintosh
4:52 – Ghajini: The Game January, 2009 Microsoft Windows
5:13 – And Yet It Moves April 2, 2009 Wii, Microsoft Windows, Linux, Macintosh
5:28 – Hinterland: Orc Lords June 11, 2009 Microsoft Windows
5:45 – Metal Drift October 22, 2009 Microsoft Windows
5:59 – Westward IV: All Aboard November 9, 2009 Microsoft Windows, Classic Mac OS
6:14 – The Silver Lining July 10, 2010 Microsoft Windows
6:36 – Nightmare Adventures: The Witch’s Prison September 06, 2010 Android, iPad, iPhone, Macintosh, Windows
6:47 – Frozen Synapse May 26, 2011 Microsoft Windows, Linux, Classic Mac OS
6:58 – Drums Challenge May 31, 2011 PlayStation 3, Playstation Portable
7:07 – The Cat and the Coup June 15, 2011 PlayStation 4, Microsoft Windows, PlayStation 3, macOS
7:18 – Storm: Frontline Nation June 28, 2011 Microsoft Windows
7:32 – Tower Wars August 14, 2012 Microsoft Windows, Macintosh
7:44 – Twisty’s Asylum Escapades July 23, 2013 Microsoft Windows
8:03 – BeamNG.drive August 03, 2013 Microsoft Windows
8:20 – Dark Horizons: Mechanized Corps July 22, 2014 Microsoft Windows
8:32 – Steam Marines September 24, 2014 Microsoft Windows, Linux, Macintosh
8:45 – Dead State December 4, 2014 Microsoft Windows
9:00 – Uebergame December 24, 2014 Microsoft Windows, Linux
9:15 – The Age of Decadence October 14, 2015 Microsoft Windows
9:25 – Wacky Wheels HD April 28, 2016 iPad, iPhone, Macintosh, Windows
9:45 – Dungeon Rats November 4, 2016 Microsoft Windows
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21 comments
Marble blast is truly legendary for me
Woah its incredible, didnt know some of the games ive really liked were made using this engine!
marbkle blast
8:04 respect for puttting this masterpiece
blockland
wow
As a former developer on the Torque game engines (many years ago) at GarageGames this warms my heart 🙂
you used imhottteps' "spectacular Orbz shot" footage 😛
add: Life is Feudal: Your Own
Pls include beamng crash physics
It's done, it's gone. GarageGames, the company of Torque Game Engine has been shutdown as of this week. After more then a decade, this truly marks the end of what was once a great running company with Indie games. I hope there will be a community out there that will 'illegally' save those engines and develop them further.
Folks might think I'm nuts, but the games I find most impressive in this video are made with TGE and TGEA, using a stylized look. Even today.
When TGE and TGEA were current, graphics tech was far more limited, and so a good looking game relied on solid art and art direction, both of which hold up much better over time than fancy shader technologies. Believe it or not, UE5's most impressive demos today will look dated just a handful of years from now. Meanwhile, good artwork from 10 years ago will still look good.
"Over The Hedge" looks great to me. Both Penny Arcade games look great to me. Metal Drift looks great. And on and on. Villagers & Heroes, a MMO that was originally made with TGEA (but not shown here, or I missed it lol) looked great. They translated it to Torque3D later, and it still looks great; less so because of the engine, and more because of solid art direction and design.
Everything lately seems to be about having "the most realistic looking" engine, and it's so boring. I see reality every time I walk out my door. Give me some fantastical, imaginary places to explore. Give me a solid art style and design over fancy bleeding-edge tech any day.
It's too bad TGEA and TGE are basically "dead engines" now, due to all kinds of ownership weirdness. If I could hook up with other license owners still interested to work with either, I'd love to create something.
Westward IV? Strategy game? City Building?
beamNG is heccing advanced for something running a game engine that is old enough to drive itself
You're missing some big ones.. like vSide and Onverse.. there's also one called Crowns of Power which is also tge
Wheres beamng drive you forgot mate
Rocket Booooowwwwwl!
neat
Nice game engine
underrated Game Engine
And I Heared some 2 times
Nice
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