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Woa, how to make a Game Engine is one of the most asked topic here in this channel and the answers are finally here.
People often like to start by learning C++, Python, C# and other languages and jump straight into making an Editor with a barebone renderer in OpenGL, DirectX, Vulkan, but that may not be the best approach. From my experience, the very first thing that you need to know in order to do this is to know the path that you’ll be following in this journey. The challenges you will face and the rough step by step that may be a good idea for you to follow along.
There is no “right answer” when it comes to game engine dev, but from my point of view, the path that I explain in the video will be the most efficient and less frustrating for most people, so it may help you as well in your journey.
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► Uniday Studio
By: Guilherme Teres Nunes
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27 comments
guess we live in godot engine, THE BEST PHYSICSS!!!!!
I think I might try to make the solitaire and the text-based adventure just after the planning step, with only a couple tools instead of building enough* of the engine first.
*Was gonna stagger these small games throughout the timeline like milestones. I think I'll make a point to redo them later in the timeline instead now. By enough, I have steps laid out, and it would have been "enough" when I had the minimum tools in the engine to make the respective games.
But to have such a tool be able to run the game, I'm not sure how'd I approach that unless I build it within the game itself.
I guest, as developer, create a game engine, is something natural wish, after you start making games, but in that moment you need be patient, because you need to evolve a bunch of stuffs and skills after going to create your own game engine
Answer: The game I'm trying to mod is too broken
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