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Maybe it's obvious for GO users, but I still haven't found any GO framework/engine that mentions ability to export WASM for HTML5. Only that Raylib for go is a no go for wasm.
I love C and C++ but the build environment is a crap, that I can't share a game template to new programmers. The only framework that actually do that is Bevy for Rust.
This is interesting (as someone who mostly codes in Go), but an even more interesting approach for new game devs… ahem… and as a future video maker wannabe like me might be to compare the various approaches and engines for Go devs.
I mean, I had kinda assumed defaulting to Ebiten(gine) for me originally, but have really enjoyed your Raylib and Go 4–art so far (moar please!), but the pros and cons of different game engines for someone starting a game that's not trivial might be interesting (at least to me. You kinda get paralyzed by choice sometimes since you don't wnt to make a "mistake" of starting with the wrong thing…).
Looks cool!
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