Medieval Life is a first person, single player, open world, procedural generated, simulation game with medieval theme for PC. The game is in development. Follow me to learn more.
The game has pixel art textures and all the terrain, houses and NPCs are procedurally generated. You will be able to customize your house, have a job, interact with other NPCs and live in a medieval village.
It is inspired by other games like Stardew Valley, The sims, Minecraft and Animal Crossing. I use tools like Aseprite to make the textures and blender for the 3D models.
In this third devlog video I explain how I ported my game from unity to my own custom game engine made from scratch in C# in only 25 days.
The engine is written using Veldrid for C#, and it runs on OpenGL, Vulkan and DirectX11
Follow me on Twitter. I post updates of the game and funny gifs: https://twitter.com/cibermandev
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ThinMatrix OpenGL Shadowmaping tutorial: https://www.youtube.com/watch?v=o6zDfDkOFIc
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26 comments
wachoo que talento, me alegra que hayas decidido hacer tu propio motor, eso le va a traer varias ventajas al desarrollo del juego.
Espero el próximo devlog c:
Excelente laburo man
Converting the whole project from Unity to a from-scratch engine in under a month is a serious feat!
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