UNREAL ENGINE 5.1 VR UPDATE | Virtual Reality Environment Build



Use code: BFCM to receive 30% off!
Wingfox UE5 Zombie Survival Course: https://www.wingfox.com/c/8957_103352_26852
___________________________________________________________________________

This week I put together another virtual reality environment in UE5. Unreal Engine 5.1 is finally out and with it comes support for Nanite Foliage and functionality for Nanite and Lumen in VR. I make use of this month’s free assets to put together a snowy scene to explore in virtual reality- which is always really satisfying. I hope you enjoy!

CONTACT ME: DrakeMakesYT@gmail.com
LINKS TO DECEMBER’S FREE ASSETS: https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910

source

Related posts

Top 20 PS Plus Extra & Premium Games You Can Play Right Now | OCTOBER 2024

Novo Xbox por 600$ com apenas 1 tera a mais de armazenamento!

5 Silly Games Review – with Tom Vasel

29 comments

@Guidjuuh April 13, 2024 - 2:19 pm
Hi! I have a question. I used unreal 5.3 to build a VR scene and it looks great. Also in VR preview. But when I build the project and install the SdK on my quest VR the scene is dark, no global illumination, few reflections and emissive materials are just flat white. Do you know what could have gotten wrong in my project? Thank you in advance!
@user-ij1th5ek5m April 13, 2024 - 2:19 pm
WALK BRO WALK.
@xzxwolfy April 13, 2024 - 2:19 pm
how did you get the vr template
@DanielZellmer April 13, 2024 - 2:19 pm
Thank you. Great video.
@noad9977 April 13, 2024 - 2:19 pm
As soon as i touch the "Reflection Capture Resulution" setting, everything freezes...
@Natzawa April 13, 2024 - 2:19 pm
Can you do a video on standalone UE5 on a Quest 2? I’m assuming this video would work for PCVR but not standalone.
@stevengn7245 April 13, 2024 - 2:19 pm
That is one impressive how-to vid
@geniusgameslatinoamerica April 13, 2024 - 2:19 pm
Good Job. I need help with my project. Do you can help me?
@nevzatist April 13, 2024 - 2:19 pm
🎯 Key Takeaways for quick navigation:

00:13 🎮 Unreal Engine 5.1 artık VR ve Lumen gerçek zamanlı ışıklandırmayı destekliyor.
01:10 🏔️ VR için performans ayarları yaparak Lumen'i etkinleştirebilirsiniz.
02:09 🌲 VR'da Mega scans varlıklarını dikkatli kullanmalısınız, aksi takdirde titreme sorunu oluşabilir.
02:37 🌫️ Exponential Height Fog kullanarak sahneye atmosfer eklemek mümkün.
04:15 🌨️ Kar kütlelerini dikkatli konumlandırmak detaylı ve gerçekçi bir sahne sağlar.
05:22 🌳 Nanite sayesinde düşük poligonlu nesnelerde bile yüksek kaliteli bitki varlıkları kullanmak mümkündür.
06:07 🌄 Büyük sahne parçalarını kopyalayarak ve manzaranın bir parçası gibi görünmesi için farklı yüksekliklere yerleştirerek sahneyi bağlayabilirsiniz.
07:42 ❄️ Sağlam bir optimizasyon ve nanite kullanımıyla etkileyici bir sanal gerçeklik sahnesi oluşturulabilir.

Made with HARPA AI
@jby382 April 13, 2024 - 2:19 pm
Curious, how long in real-world hours does a scene like this take to make?
@theebigda April 13, 2024 - 2:19 pm
Are there any Quest 2 games that use the Unreal engine?
@mdimascio April 13, 2024 - 2:19 pm
So, what did you do to view Unreal Engine on your VR headset?
@mdimascio April 13, 2024 - 2:19 pm
Thank you Drake!
@musashidanmcgrath April 13, 2024 - 2:19 pm
In 5.1.1 you have to crank shadows to high too, for the exponential height fog.
@fsvt___ April 13, 2024 - 2:19 pm
Hi there Drake, I wanted to thank you for this video and your knowledge. I was giving up on a big porject I was working on for work and did not even get Nanite to visualize, however after watching this all my problems got resolved. Have a good day man, you are awesome.
@tsdouglas1 April 13, 2024 - 2:19 pm
Is it true you can use Lumen with VR?
@OPENPCreviews April 13, 2024 - 2:19 pm
What kind of performance are you getting on this and what hardware are you running it on?
@dreamspl1783 April 13, 2024 - 2:19 pm
which VR headset is best for environment visualization by using unreal engine?
@frankmartindietrich1333 April 13, 2024 - 2:19 pm
great job, How long you have build this worl?
@user-pb9es7ce6n April 13, 2024 - 2:19 pm
Is there any way to do this with a PSVR2 headset?
@peterallely5417 April 13, 2024 - 2:19 pm
I have a few questions if I may: What headset are you viewing this on, are you at default resolution scale for the headset, and what framerate do you tend to get in that scene on your 2060.
@jean-marcsanmarco6842 April 13, 2024 - 2:19 pm
So with a 4090 for instance can we get Half Life Alyx visuals? If not what is the problem? Can't UE5 with Lumen and nanite compete with Source Engine 2 and a game released in 2019 with dev tools of 2023?
@infirmux April 13, 2024 - 2:19 pm
when we'll be able to edit scene in VR? Just model it at least, like in SketchVR (Sketchup). It's so efficient, fast, intuitive compared to flat modelling..
@madeeasy7148 April 13, 2024 - 2:19 pm
Why is everything so shakey?
@MrTeeF April 13, 2024 - 2:19 pm
Why is exponential height fog is not effected by the directional light? Starts off black?
@tomasaldazabal219 April 13, 2024 - 2:19 pm
Can you make an APK run out of this?
@flowpoi5864 April 13, 2024 - 2:19 pm
I can’t figure out how to change my movement type. I’m stuck with teleport movement and can’t change the inputs
@vonklinkenhoffn5801 April 13, 2024 - 2:19 pm
I also wonder if this approach is recommended if I wanted to build large landmasses like islands and such. You said to be sparing with mega scan assets, I'm new to using this, so I'm not sure what it will mean for larger levels and landmasses..
@vonklinkenhoffn5801 April 13, 2024 - 2:19 pm
Thanks for making this! I have a slight problem though, I try to set reflection capture resolution to 90 like you do, but it just keeps bouncing back to 128. I can't change it. Any suggestions?

Edit: I see now that you used 96, but it also says it must be power of two. Which makes me wonder how you were able to use 96? It should be 64 if you turn it down from 128, shouldn't it?

Comments are closed.

Add Comment