I’m back working on my horror game experiments! This time around we build a new level using Horror Engine for Unreal Engine 5, a powerful toolkit that acts as a template for building horror games. The new level built features some filthy halls and the beginnings of a massive research center using the 4-in-1 Research Facility Megabundle, which is free for the month of October. I hope you enjoy!
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For the love of God, make a video about this because so far, I can only use the doors and stuff that come with the engine. Seriously, HALP.
We are very pleased to hear that you are satisfied with the 4IN1 Modular Research Facility Package. We hope to have the opportunity to work together on future projects. We thank you.
Get the pistol to deal damage:
Go into the Horror Engine blueprint. From there, there will be a tab called "weapon graph". Inside, you will find blueprints that handle the pistol, find one for "pistol shot". The last node in that chain will be a "set" node for "pistol clip ammo". You will need to draw out from there and use a line trace by channel style damage system. There are plenty of tutorials on youtube for setting these up, the important thing is connecting it all to that "set" node for pistol clip ammo at the end of the "Pistol Shot" logic.
Enemy dealing damage to player:
The Horror engine blueprint already has a damage function, you just need to call it at the right time. At whatever point in your enemy blueprint that you want to deal damage to the player (I used an animation notify) you are going to attach a "get all actors of class" node. In the "actor class" dropdown of that node, select the horror engine blueprint. Then drag from the output and type "get damage" to call that function from the Horror Engine blueprint (if it doesn't show try compiling first). Then, back at the "Get all actors of class" node, drag out from "out actors" and search for the "get a copy" function. Leave the index at "0" and connect it to the "target" input of the "get damage" node. Set the "damage point" to however much damage you want the enemy to do per hit.
i have error kernel32
There's a problem with horror engine inventory not showing objects in UE5.1, how did you fix that?
Thank you BTW! You should go live one day. We will all tune in and helpfully help grow your channel.
Also do you have any interest in UE5 VR? I really would love to use Horror Engine with VR. Now that 5.1 supports lumen and nanite (kinda). Carrying around a lumen lantern or flashlight would be epic.
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