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Why Do So Many Games Have Tanks, Healers and DPS?

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Tanks, Supports and Damage Dealers are a staple of… too many games to count – and no matter where you look this holy trinity seems to be growing more and more popular over time, but why?

A veteran of MMOs, Hero Shooters and all sorts of tactics games, The Architect has squeezed into an ill-fitting helm of domination and waded out onto the battlefield to work out why the holy trinity is so common, and what effect it has on our favorite games.

You Saw:

Overwatch- 2016

World of warcraft – 2004

Gears Tactics – 2020

Rocket league – 2015

Teamfight Manager – 2021

Guild Wars 2 – 2012

Final Fantasy 14 – 2013

Outriders – 2021

Divinity Original Sin 2 – 2017

Darkest Dungeon – 2016

Starcraft 2 – 2010

Apex Legends – 2019

Xenoblade Chronicles: Definitive Edition – 2020

For The King – 2017

The Hex – 2018

Super Smash Bros Ultimate – 2018

Runescape – 2001

Fire Emblem 3 Houses – 2019

Total War Warhammer 2 – 2017

Star Renegades – 2020

Deep Rock Galactic -2020

Chrono Trigger – 1995

Spellbreak – 2020

Humankind – Not out yet

Dota 2 – 2013

Fortnite – 2017

Tabletop Simulator – 2015

Super Mario 3D world – 2013

New Super Mario Bros Wii U – 2012

Telltale’s The Walking Dead – 2012

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44 comments

@ArchitectofGames April 10, 2024 - 2:04 am

I need healing! Quick! Support me on Patreon! (this is a very clever joke, you should laugh): https://www.patreon.com/ArchitectofGames
Tank you for following me on twitter! Let's hope it doesn't deal too much damage to you!: https://twitter.com/Thefearalcarrot

I promise most of my jokes in the actual video are better than this.

@meaninglesswords1082 April 10, 2024 - 2:04 am

Next vid: why do so few writers add the oxford comma

@reyhaz April 10, 2024 - 2:04 am

I remember the time, when our whole raid group wiped at Heigan in Naxxramas (WoW:WotLK), only the pally Main tank survived.. and he soloed the boss for us while we were watching dead on the floor. And it was waaay before Ulduar or Trial of the Crusader were introduced, so we were just started gearing up in Naxx..

also in a different game (where you can de-level by dying too much): healer says: "Why should I heal you, when I can res you?"

@VirtuesOfSin April 10, 2024 - 2:04 am

GW2: "We don't have a trinity!"
Players: "Here are the meta builds for each of the dps, tank, and support"
GW2: "What's the point of making sure there is no trinity, just for the players to force the trinity roles anyway?"

@roberttrisca8210 April 10, 2024 - 2:04 am

the real trinity is the holy lightning gun , roaring rocket launcher and thundering railgun .

@zarreyex April 10, 2024 - 2:04 am

I thought of this (for a pve setting):

Replace the tank class with characters that generate shields for the whole team by dealing damage. You get to actually fight, and give your team less positioning/healing to worry about.

Switch the DPS out for someone that can debuff and knock the enemy around with their attacks and/or take the time to setup attacks that deal massive amounts of damage at once, a slow and careful but well-worth it process. Still the main damage dealer but allowing for more strategic play.

Support/healer: deal damage to still heal the team, but the 'tank' generating shields allows you to focus much more on also buffing your team and feeding them useful info.

@quailgaming4242 April 10, 2024 - 2:04 am

0:11 how the hell is the trinity in drg? Everyone can do good dps, everyone has the same HP and everyone supports eachother in some way.

@clarkdave9184 April 10, 2024 - 2:04 am

yo can someone tell me the name of the game appeared in 16:55??

@avonzapper April 10, 2024 - 2:04 am

I'd like to mention that stats like speed are also important when making the trinity more flexible. In competitive pokemon it's better to have a damage dealer that is also fast, but it's also viable to have a Pokemon for "speed control" who's purpose is to deal with opponents who are too fast to deal with normal. Fast support and slow support work very differently in competitive pokemon and speed is important in a wide variety of turn based rpgs, so i thought it would be good to acknowledge that.

@hadiyanazka1888 April 10, 2024 - 2:04 am

The matrix can be expanded to E-E interaction. So that a game makes enemies fight with the holy trinity principle, then players will be forced to also disrupt E-E interaction. This makes for the fourth class: Debuff/Crowd Control. The enemies will also have their own D/CC. What a D/CC does is to weaken enemies' RES or DEF stats or weaken the E-E interaction so that enemies can't heal/tank each other or can't deal damage effectively. This D/CC will not effect HP, as damage is dealt by the damage dealer.

To extend the damage dealers and tanks even further, games may differentiate between types of powers: physical, magic, and any other names that may represent physical2 or magic2. Each power type can only deal damage to that specific stat of an enemy.

@boomboy1236 April 10, 2024 - 2:04 am

The aD&D thief is NOT a dps class its a sneeki boi class you nwah!

@daredevil2_074 April 10, 2024 - 2:04 am

Destiny 2 is actually a decent break away from this.
Everyone is a tank a support and a healer. Classes in turn are based around: Weapons+supers for hunters grenades: warlock
melee(charged and uncharged):Titan.

Then each subclass is based around an gameplay element like

aoe+crowd control:arc

survival:void
single target damage:solar.
Offensive damage prevention: stasis
Jack all of trades master of mobility: strand

In turn this allows for each class to be self sustaining and actually resulting in a quite decent and varied meta.

@thelunchking4069 April 10, 2024 - 2:04 am

My favorite kind of tanks are the ones that make you feel like you really are protecting your allies and not just being a damage sponge and the main enemy focus while your allies sit in the back and spam spells/attacks while you stand there and occasionally swing your weapon at the enemy

@louctendo1321 April 10, 2024 - 2:04 am

my guy showed xenoblade 1 when saying you need all three the game where the dps heals and you dont want to run a support

@ImpreccablePony April 10, 2024 - 2:04 am

People who don't know about EVE: "Yeah WoW did it first."

@wahoo42069 April 10, 2024 - 2:04 am

Yet another dub for Oldschool Runescape

@marfit77 April 10, 2024 - 2:04 am

oddly enough in Honkai Star rail
the abundance characters despite being healers fit more under the roles of a tank in keeping the team alive
This causes the trinity to look a little different in this game as preservation (damage negation so basically tank) and abundance (healer) are thrown under sustain while nihility (debuffers) and harmony (buffers) are the support. Now the difference isn't in interaction (especially considering that the "tanks" are still having interactions with their team being so major) but instead role. Sustains keep the team alive while supports boost the effectiveness of the team. Damage is also still there but that is just the rest of the roles with the exception of destruction (sustain damage mix ie a literal tank)

@SignumInterriti April 10, 2024 - 2:04 am

I did not expect to see the great Magnus Carlsen in this video.

@OWnIshiiTrolling April 10, 2024 - 2:04 am

DPS players not knowing what CC and defensives are is a meme. Bad DPS players don't know about these things, but good ones do. Reducing a DPS class to only dps is a skill issue.

@jocelyngray6306 April 10, 2024 - 2:04 am

Adding the Controller role does a lot to making things dynamic.

@RED_XLR April 10, 2024 - 2:04 am

There aren't many that do it right, imo, only old MMOs. I still think it's better than not having good teamwork-based gameplay. Just my opinion and preference, though. Because' otherwise everyone would have one job, play well, and do dmg; nothing else would matter. If you're hurt, heal yourself; if you die, anyone can revive you; and everyone does about the same damage and the same things… Group dynamics are just more fun for me.

That doesn't mean I don't enjoy games without these roles; for example, shooters are fine without them and still have a teamwork type of focused gameplay while still letting you shine as an individual, even though everyone has the same job more or less.

I just prefer a working holy trinity to a broken one that only suggests you do the "roles" job, but the game's combat mechanics end up letting you do whatever, whenever, and however more or less, depending on the game, of course. A good example of a good trinity in a non-MMO is Overwatch; as shit as the game is now, it was designed with that in mind, and then there's Apex, which has some of these roles, but it seems to not matter much, so for Apex, I would rather not have that if it's just a loose suggestion rather than an actual role you must do to be good at the game.

@perubisht29 April 10, 2024 - 2:04 am

The dps with lifeleech ability and tank armors .

@chesspiece4257 April 10, 2024 - 2:04 am

my sibling plays games as “eventually you will die, even if it’s of old age” (physical tank, magical tank + a healer)
i play games as “you can’t hurt me if i kill you first” (dps, damage buffs, and debuffers)

i think the trinity is fine as long as there’s variety within the trinity. you don’t need to follow the exact trinity to have fun. though it might be harder in a pvp game

@ponivi April 10, 2024 - 2:04 am

it’s very funny seeing the outriders bit knowing that when he played technomancer was the class the wiped the floor with everyone else

@luisgustavosilvadelima8972 April 10, 2024 - 2:04 am

Do you think Wakfu (the mmorpg game) follow the trinity? Or, do you think it breaks/twist it in a way?

@joachimsrensen7666 April 10, 2024 - 2:04 am

In rocket league there are no rigid positions. We call positioning rotating, because after the attacker has attacked they rotate back, as the attacker's teammates attack, and that attacker is now the goalkeeper.

@dnr-vs1lk April 10, 2024 - 2:04 am

I like to forgo the tank entirely in games like ff13 and chrono trigger, instead using more dps and healing with some defense buffs and debuffs if necessary.

@madsli April 10, 2024 - 2:04 am

Remer to:
Thank the healer for healing.
Thank the tank for tanking.
Thank the DPS for DPSing.

@arminarlelt7471 April 10, 2024 - 2:04 am

Ways I can think of to separate from the trinity :

-Not use high numbers. Basically, not making characters have thousand of HP, dealing millions of DMG, etc. A bit like Fire Emblem does. It also makes the game easier to balance as there would not be a huge difference between the strongest classes and the weakest ones.

-Have a complex stat system with dodge system, separate defensive stats, etc.

-Not give characters a finite set of abilities. For example, the priest doesn't have to only be good at healing. It could be a good tank against magic dmg too. And have light magic to fight undead.

-Having a skill system that allow the player to create their own play style. For example, the Samurai usually is a dmg dealer class, but they could chose to be more of a dodge tank with adequate skills. Hardest part is obviously to make the skill system balanced, but it is easier with low number stat systems.

-Harder to do, but having a completelt new type of gameplay could shatter the trinity by itself.

I personally tried to divide the 3 archetypes into 8 types for an idea of game I had in mind. These would be

Defenders : characters that can take dmg and/or heal, basically they protect allies through various means. Both traditional tanks and healers fall in this category

Disrupters : They apply debuffs, interact with terrain, etc

Warriors : Melee characters with different weapons, fighting style, etc. They have good mix of offense and defense but only for themselves They can deal magic dmg, physical, or both.

Mages: Ranged characters who deal magic dmg through various means at mid range

Marksmen : Ranged characters who deal physical dmg, magic or both from long range

Assassin : Highly mobile melee characters that specialize in doing very high dmg in a short amount of time one a single target. Masters of going in and out of the fight.

Skirmishers : Highly mobile but fragile melee characters that rely on dodging to avoid hits. They have good sustained dmg. Can deal physical dmg, magical, or both.

Special : Characters with such unique abilities they do not correspond to one of the 7 other roles. Example would be alchemist, time mage, summoner, etc.

@ciCCapROSTi April 10, 2024 - 2:04 am

This was an incredibly long way of not saying anything. Terrible essayist.

@eolendes6432 April 10, 2024 - 2:04 am

The trinity stems from the optimization of the three basic relationships between players and enemy NPCs:
Damage dealer: Player > Enemy
Tank: Player < Enemy
Support: Player > Player

@Salamandr0 April 10, 2024 - 2:04 am

It was interesting and fun seeing GW2 try not to give into the Holy Trinity when it first came out. But after Raids were added in the first expansion and players wanted the trinity the game evolved into having a trinity of Defense Support (Healers & Tanks), Offense Support (DPS that provides buffs), and DPS.

@user-ce6px3nj4r April 10, 2024 - 2:04 am

oh i taught it was about : magic, stealth and might…

@Awfulturtle April 10, 2024 - 2:04 am

Idea: you can see a seperate stat in the corner that is different from your normal stats. Your defence, damage, and heals are all at 100. Whenever you heal, healing goes down by 10 and the other two go up by 10. The number’s minimum is 10 and maximum is 100. The higher the number, the better it works. Also they all go up 10 every 30 seconds if none are at 100, 10 every 20 seconds if 1 is at 100, and 10 every ten seconds if 2 are at 100, but it would be slower or non-existent during battle. This forces you to use a mix of attacking, defending, and healing, or be 10% as powerful as you would’ve been.

@pungoblin9377 April 10, 2024 - 2:04 am

I didn’t expect to hear so much talk about Allies and Axises (axes?) in this video

@kevvin5030 April 10, 2024 - 2:04 am

Theres nothing wrong with the trinity system, its proven and it works, the problem is the current player base toxic mentality

@Dyanafog April 10, 2024 - 2:04 am

Correction!!!!! I object!!!!! The original design of tanks was as a SHIELD and the title "tank" IS functional taking into consideration ORIGINAL tank design!!!!

@HyperChara April 10, 2024 - 2:04 am

DRG "They all posses some form of support" "-Ziplines"

Engineer scoffs as he makes platform stairs
Driller scoffs as he makes tunnels ramps
Scout scoffs as his grappling hook takes him wherever he wants

(We love Gunners here, just a joke about how zipline going anywhere other than down is slow)

@sefeo0 April 10, 2024 - 2:04 am

I believe type of interaction Enemy-to-Enemy is not very developed, but interesting, even though it is hard to imagine abilities in this form that wouldn't be game breaking. Still a lot of potential if given enough thought

@Sushiman118 April 10, 2024 - 2:04 am

Pathfinder 2e has done a very interesting job with escaping this paradigm.
Aggro doesn't exist (except for a few very specific instances), you just have builds that make it a bad idea to try to fight anyone else, while having decent defenses themselves. Classes do this by reducing damage to others (champion, potentially war clerics) or by controlling large areas to make it difficult for enemies to reposition to attack the squishies (giant barbarian, polearm fighter, monk, wood and earth kineticists).
Damage dealers can be found in any class, really (other than… investigator or alchemist, really, but they both CAN do it), but classes have many different methods of doing damage, meaning their "win conditions" lie along slightly different axes. Fighters just hit and crit a lot, barbarians and maguses and swashbucklers do fewer hits but the ones they do are often massive, flurry rangers just throw out tons and tons of attacks, and rogues and swashbucklers rely on positioning and skills to get big damage bonuses, etc.
Supports are found in every class, and it's critical that most characters perform some manner of support function, but each class does it differently. Divine casters can heal and provide allied buffs, occult casters can provide enemy debuffs and allied buffs (and control effects), primal casters get to blast and heal, and arcane casters can blast and provide control effects. Alchemists can provide items to suit any situation (or heal tons), kineticists and rangers can provide terrain control… there's endless possibilities.

@branhan215124 April 10, 2024 - 2:04 am

If Interaction is the core of the Holy Trinity (Ally to Ally, Alley to Enemy and Enemey to Enemy) doesn't the introduction of Enviroment make this more like a pentagon than a square? (Ally to Enviro and Enemy to Enviro)

@kosmaukaszczyk8401 April 10, 2024 - 2:04 am

what about characters that focus on poisoning,burning , putting mines, or turrets ( that are very specific form of damage dealing support)

@dane1382 April 10, 2024 - 2:04 am

team fortress 2:

@Heeroneko April 10, 2024 - 2:04 am

Oldschool Runescape is an interesting one to look at in relation to boss fights. The holy trinity doesn't really exist in it.

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