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In this video we take a look at how we can Host and Join multiplayer games using the Session nodes from the Default Online Subsystem integrated in Unreal Engine.
We also go over what an Online Subsystem is, and which different Online Subsystems are available for us.
Everything covered in the video is done in Unreal Engine 5, and by using blueprints.
Video timestamps:
00:00 – Intro to video
00:25 – Overview of result
00:56 – Explanation of Sessions / OnlineSubsystems
07:43 – Taking a look at the Unreal Engine Session nodes
08:47 – How to Host a Game (Create Session node)
11:10 – Finding and Joining a game (Find Session, Join Session nodes)
16:47 – Leaving a game (Destroy session node)
18:07 – Outro
🌐Links used in the video:
Online subsystem documentation:
https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Online/
Steam Advanced Sessions Plugin:
https://forums.unrealengine.com/t/advanced-sessions-plugin/30020/3022
Playfab Game Backend service:
https://playfab.com/
#UnrealEngine #Multiplayer #Sessions
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👨🏫 My Patreon link:
https://www.patreon.com/kekdot
Download Project Files | Premium Tutorials | Courses
💦 Get our Game on Steam | Kekdot Center:
https://store.steampowered.com/app/1487180/Kekdot_Center/
Does it also work on First Person?
When a player launch the game, he simply click on "Play 'Name Of My Game'", and the game try to find an already hosted session on the network, if one is found (and not full) you put the client into the game but if no sessions has been found, its automatically hosting a new session !
Also it could be cool if the session could "swap host", if the player that created the session leave but another player is still in the session, this other player become the new host of this session !
Pretty sure all of that is possible, but I don't know if the built-in sessions system of UE is capable of doing that.
Thx for the video, it was very useful.
Can anyone help with why I might be running into this issue? or point me in the right direction? Thanks :)
blue print refference 14:00 minutes on video
The rest of the video was verry clear and relatable!!
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