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If you’re overwhelmed by Unreal Engine 5, you’re probably learning it incorrectly, here’s a couple tips to keep you on the right track. It’s okay to struggle!
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50 comments
Thank you brother this was much needed.
Ironically you are the one who inspired me to make a game.. lol go to your channel like oh it's him lol note taken
Hello I want to make games and in 2023 new years I started to buckle down and learn unreal when I started I made doors open and all the ways they can open and close and I noticed that if I want to learn I need no know what are the things that go into making games but I don't know what I don't know that's what school dose they teach you what you don't know and I told a YouTube that and he recommended I us Ai I don't like it it's not a good learning assistant so I would look for the befault stuff like material modeling and blueprints for beginners tutorials and from there I would find what I don't know and try and find other tutorials and do them one at a time but for me it was learn the basics of all the programs and or features so I know where there at and how to use them so if I need it to make or change something small at least I know how to use it and for one year I learned the basic of how to use blender unreal 3d paint and design cascader and how to use Ai to make textures and to make fast small stores to make games as well as using website GDD and github desktop for organization and for one year I'm done learning now I'm doing making a small small game to get experience the game Will be bad and last a couple of minutes and when I'm done I'll put it on ich. Io and make another one and so on to get experience on how to make a game on my own and where to put it online. I always come to YouTube to see what people say about unreal and I like this video thank you.
Haha decent tips I’d say
if you are that quick to give up on your plans and dreams then maybe it wasn't meant for you. Most people probably won't have the discipline to follow through for very long if at all. You didn't really say much and the complaints weren't a big deal at all. I've been learning unreal for a few weeks, while it has been frustrating AF (like rip my hair out kind of frustrating, i followed the instructions to a T… no you didnt… no you didnt… lmao everytime theres always some minor detail you overlook keeping everything from working) at times, its just really rewarding to be able to create my own little world and my own experience. I've always been a fan of games and learning to make them puts into perspective how much work and experience it takes 😁
Ty for a great explanation
Some good advice for beginner's. Appreciate the video, man.
that intro was just something else lmfaoo
Hey how did you get your editor to look like that what theme are you using
yea this is what i was planing to do as well now i just need a pc not just a laptop
I like the advice. I'm not learning UE right now but I'll try to apply it to learning Java and Autodesk Maya.
Okay, I have a question. How should I learn? Currently, I watch tutorial videos and kind of 'copy' what's shown, but I feel like it's not the right approach. The next day, I don't remember anything I learned the day before. However, without tutorial videos, I struggle with simple mechanics, and without guidance, I don't know how to do things. Additionally, when I'm dedicating time to learning, I can't shake the feeling that it's all for nothing. I mean, everyone needs money, and spending so much time learning feels like a waste because it will take me years to learn something. I'm not sure, guys. I like this engine, but the whole process feels really hard for me.
tks bro. i will subcribe and 👍
I agree with what you said in the vidéo, but there is something important when you want to acquire a new skill : it's motivation.
And I believe motivation is easier to get on a long term if you have a project idea that thrills you.
Tho I think you have to manage to focus yourself on simple systems and start with easy projects.
But if you just learn all blueprints you can do for 200 hours you'll just quit because it will feels boring.
ok i understand that i should try and learn things buy my self and experment but how do i experment if i dont even know whats posiable like how do i know how to create a hp system by my self if i dont know what nodes to use
Step 1 : you're too dumb to learn a few things at once
nah I'm built different
hey bruh good way to fall for this video.
As I was going through multiple tutorials and youtube courses, I was thinking, I should just have fun with the system one feature at a time. Learning along the way and starting from a simple thing such as movement. This seconds that opinion. Weird how the internet knows what you're thinking.
UE is like my fave game right now
very good analogy about trying to tackle every aspect/feature/functionality at once right off the bat. That'll never happen. My biggest issue with learning UE on my own (well… by following YT toots n Udemy courses) is that I can follow along a video and do steps 1, 2, and 3, and get the desired result… but I don't know HOW or WHY steps 1, 2, and 3 CREATE the desire result. The first thing that comes to mind is sphere/line trace math… or basically any game dev math lol. Why do I multiply these variables then add them to this variable for the Trace Start or End? I suppose the only way to find out is by creating different equations or messing with the values and watch how the traces are affected. But that's just the first thing that comes to mind. If I could just figure out how to learn why/how things work the way they work, I'd actually learn something rather than just following a tutorial's steps. In any case, NOW is the best time to learn and nobody has ever had it easier or more attainable to learn game dev than we do today
im using unreal purely for environment art and i am completely stuck, i find its features extremely overwhelming and now my materials stretch when i apply them to parts, i am fully aware of how amazing unreal is but i have no f*cking idea what tutorials to watch that are specific for environment art, all of the ones that pop up after looking it up are expecting you to fully know the engine and are the equivilent of 5 minute crafts for ue5 and the 100 hour long courses are extremely broad and cover literally everything
It is as you say, all simple logic, experiences, common sense and basically every first chapter of any gamedev book I’ve tried to read and failed after the first chapter. 😅
But what’s not often said is that you need to have some knowledge already to distinguish what “simple “ is simple enough to start with it.
I am mainly focused on 3D graphics and it took me more than half a year of tedious learning from tutorials I understood just partly, hit and miss try-hards and harsh disappointments to finally find out what really is this simple. (Now these disappointments aren’t as harsh and as frequent, but I repeat this mistake with each and every thing I try for the first time. What should be simple, especially with good sources, ends up disastrously with many hours spent only on learning by my own mistakes but no product to show or feel proud of).
I am notoriously bad at following long tutorials step by step without any possibility to practice myself and let myself be challenged. Even in courses by good teachers, each project I started soon grew exponentially with my own “simple” stuff often to disappointing results. What seemed to be basics was in fact only one part of enormous and complex problematics I wasn’t able to comprehend at my level of skills.
I see the same (and worse since it’s even more complex) in Unreal. Even after finishing one course step by step I’ve been more confused than informed, and it felt physically painful to finish it like this, too much like at elementary school where not writing every word from blackboard or worse, having our own mind and ideas were punished.
I am still too inexperienced in engine to decide what “simple” is simple enough to provide challenging but confident results. Without these mistakes above.
Especially since my time I have for learning is inevitably running out. To keep myself from anxiety, I need to feel that my learning project will be useful in our big project at least somehow (like… when needing rule of three, I don’t wanna repeat simple multiplication again nor try to understand integral.)
Do you have any tips on how to deal with this? How to simply and effectively determine what to focus on?
this is my first unreal tutorial lmao
0:05 takes me back to Die Hard gameplay
While I think I agree a lot with what you're telling us (even though I am kinda bad sticking to it), I also see the one problem behind it:
It's not easy for us noobs to fully understand which "class" we are taking atm.
To use your metaphor: If you'd be completely new to the school system and you'd take a physics class but no one told you it is, you might think it is the maths class people have been talking about.
I'm following some of the most used Udemy-Tutorials and even there it feels like the teachers are sometimes scrambling topics together – which is only natural I guess.
I am also really bad at not telling people about Sculpting & UVs & texturing when talking about modelling as it feels incomplete if I'm not mentioning it. Resulting in them being overwhelmed instead of just giving it a shot. Which is a feeling I am getting every now and then from the sheer amount of things you learn there.
Also I think one topic hat get's talked about too little is folder structure. It is so easy to get lost in what you do if you're not having a basic understanding of what is smart to keep where.
As an example: I have a folder called Blueprints which holds my Player controller and Character but also Doors with an opening functionality which just feels wrong and I'm not sure which separation does make sense and which will lead to unused folders & miscellaneous12.
Do you have any advice on where we can get an overview of which topics are commonly used in the different Use cases for UE?
(Games, Film/Video & Live Events, Architecture, Automotive Product Design & Manufacturing, Simulation, Niche use-cases / things I completely forgot)
Because I personally couldn't care less about features which I am 100% sure I will never get in touch with or I need to understand some theory to get a better understanding of what I am doing 😀
And also from my experience it is waaay easier to find solutions to your problems if you know which words & topics you have to punch into google.
The issue I have with learning Unreal (and every other engine) is I just haven't enjoyed the process at all. The steps in between having my idea and interacting with it in playable form are just not enjoyable for their own sake. It's like I just want to be a chef but I have be spend years being a farmer to even get started.
Some people are content to suffer through something to get to where they want to get. That's just not how I do things. I genuinely believe whatever is most enjoyable to me in the moment is the most authentic and beneficial thing for me. Learning the software and visual scripting just doesn't come close to making the cut.
Thank you for making this video. I've been learning for a few days now, and have been feeling really overwhelmed. This is exactly what i needed to hear.
OK i have to ask here because nobody can give me a real answer anywhere else.
More than once I get into discussions about game graphics and physics engines and I keep seeing people repeatedly claim the Unreal engine is no good for filling up a world with tons of interactive objects, such as found in game worlds like The Elder Scrolls and Fallout, which is why they kept using Gamebryo (and Creation Engine) for so long even though they have other limitations.
As a guy who makes Unreal Engine videos do you agree the Unreal Engine is not suited for loads and loads of simple interactive objects?
Why?
I keep asking for explanations and nobody can give me one. Just the blanket claim that This Is The Way It Is.
Question , how did you make your ue interface look like that? looks clean asf.
Got Adderall thursday, Friday and Saturday i started working on ny game, i dont plan on stopping that pattern today
Thanks, this made me feel a bit more whelmed. As opposed to overwhelmed, that is 🙂
Currently I'm trying to learn some basic enemy AI. But I keep getting sidetracked with things like enemy models, animation, level design, etc. Now I'm thinking I should do only AI for the next few days, to get a somewhat decent grasp on it before doing anything else. (And since I'm currently playing around with AI as character blueprints, I should probably make learning behaviour trees another stepping stone, not part of the game 'class'.)
same as with web programming, never ever learn things you will not need. Are you learning UE to get a job or working on your game project? I guess most ppl want own game, learn only stuff you will need for your game logic etc. Learn with a project not before the project, otherwise u waste precious time
Great advice thank you <3
Funny you mention the VR plugin being on by default.. I haven't seen anyone else talk about this.. None of my dev friends knew about this, because they don't own a VR.. so if they were to release a game, it would pop up with Steam VR for users on launch, if they have a VR device.. and the devs would never know about it, unless the user complains.. so stupid.. I didn't get much from watching this video, but otherwise great video for new beginners!
meaningfully refactoring marketplace assets is a good step away from tutorials
Thank you for the help. You put learning the UE5 in perspective for me on how to learn it.l💯🤟
WhatCool looking shooting game is that!
thanks for this video iv`e been learning ue4/5 and inever understood it until you gave me an idea just now on how to do it properly
I whole heartedly believe game developers have made it so convoluted to use these programs simply to maintain a barrier on how much they get paid.
what tutorials would you recommend for starting off?
The only thing I agree with is that you shouldn't start with an open-world multiplayer game for your first project; you'll bite off more than you can chew and risk getting discouraged. How about learning step by step the fundamental first of all ? the flow of node execution, communication between Blueprints, variables, what a vector is and so on.
so don't use ue5? just kidding.
here we see a rare case where the fuck around and find out graph applies to us in a positive manner.
Dude this is so helpful. Thanks for the video.
Nice tip !!
I will start learning through implementing small parts and features of a game
how is your UE Ui so different
I failed physics too =(
Thanks for the tips! 😊
I don't want to take years to learn Unreal Engine but am willing to put in the effort .
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