Will 2023 be THE YEAR for the Godot Engine? After a strong year of growth in 2022, the Godot Engine is primed to expand its already passionate community and to build upon a future Godot 4 Stable release. But will it be enough to compete with the big boys of game development.
Find out what 2023 has in store for the Godot Engine.
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20 comments
Is 2023 the year the Godot Engine takes the next step or will it fade into obscurity behind Unity and Unreal?
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After unity i don't understand how this crap getting community
One week into 2024 and there's Godot 4.3 Dev1 release already. Still some links need to be ironed out… but with w4 games and a $15mil USD grant recently… my game engine is about to get a lot better!
It's not gah-doh, it's goh-doh. Jeezus what is wrong with americans, are they all dyslexic?
Pro tip – in most of the world, vowels are read exactly as they are written. It is pretty much only in english that you can pronounce vowels like whatever. (look up the mystery of the great english vowel shift.) Again, it takes all of a five minutes to learn how "the rest" of the world pronounces vowels ffs.
If only you knew about the shit storm Unity was brewing when you posted this lol. You really weren't wrong about this being godot's year
This is aging well.
this video aged well
Yes
Now it's a BOOM for sure 😂
Boy were you right… That's some Nostradamus shit right there
Just a correction: Godot is "free software", as it has been licensed under MIT's terms. "Open source" means that some but not all the code will be available to you.
Definitely a boom now thanks to Unity 🤣
I’m starting my godot journey and I hope this community helps build an awesome engine for us noobs. Please 🙏 keep godot alive.
or maybe we'll see iskanders, kinzhals and satans wiping out north america and western europe in 2023
It took blender years to finally reign supreme and become industry standard. It was the passion of the community that pushed it to where blender is now. I already see Godot going that far. I fell in love with the engine because of the work flow. It’s so intuitive and probably has the best implementation of the observer pattern I have ever seen. I mean, have you seen unreals? 😅 my point is, I have never been interested in making tools. I have always been a gameplay programmer, but with Godot it makes me want to start, or contribute to tools like: a terrain editor and behavior trees.
This is the little engine that could, for indie developers. I have a working understanding of Unity and tried to get the hang of it for months. Yet after just a few weeks of learning Godot (on and off, next to a full time job and family time), I could make a very simple app in 2 evenings to help prepare our 3 year old autistic daughter for her first eye exam.
Godot is very simple to learn, and what you can make scales up really easily. Once you've worked through the Getting Started tutorial, I highly recommend following the Procedural Planet series which explains to you how to view procedurally generated content outside of play mode, which is so very powerful and will really leverage your level design. I then went back to a few old Unity exercises and found that, after some restructuring, I could achieve the same result with far less code and better adaptability.
I’m a beginner and I’m going to start with this engine! Thanks for this video! Makes me want to try it out!
I discovered GoDot today and I already started the scripting tutorial. What can go wrong?
Being open source isn't purley a good thing. The main annoyance is porting your game. If your wanting to build a game that targets console on launch your in for a bad time. However if you make a game for PC with consoles in mind and the game is successful then you can pay a porting company to do the work for you. Aside from that though I love Godot, It's a great tool. If your intrested in learning 3D and 2D I would start with Godot and then you can switch to Unity or Unreal later if you need to.
say it with me GO…DoT , Gateau means cake lol, I kid :p great video o/ thank you.
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