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In this video we explore the classic indie developer debate: Which is better, Unity or Unreal Engine?
Both engines have their merits, and the distinction doesn’t seem to be so clear cut anymore. Both Unity and Unreal Engine have made drastic improvements in recent years, and the competition between them has driven a ton of innovation.
If you’re new to our channel, we’re Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our games, Veil of Maia & Samurado.
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23 comments
Of course, if you want to develop a game of AAA graphic quality, I recommend Unreal.
unreal: for real games ;)
At the end of the day you’re still setting up shop in someone else’s house.
If you (not you specifically) neglect learning the underlying technical skills by relying on someone else’s software , you have to weigh the risk of getting the rug pulled out from under you.
It’s basically the same situation with Unreal . Even though the engine is open source, because it’s a huge complex project and they control the ecosystem.
Consider also proprietary formats, plugins and the scope of the dependencies you’re now tied to.
My advice is to not rely on UI tools too heavily as they can always be scuttled . And despite what people say you always run into limitations once you start colouring outside of the lines.
Source: about 10 years as an enterprise .NET developer that’s seen many companies abandon/ sunset important technologies for not being as profitable as they hoped.
Why would we choose C++ over a high level language like C# if we didn't had any advantage in terms of performance ?
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