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Wishlist Lay of the Land on Steam: https://store.steampowered.com/app/2776090
Support development and play the game early: https://www.patreon.com/Tooley1998
Hey everyone. A bit of a different video for today. I’ve been making some improvements to the voxel engine in my game. I’ve made use of GPU Compute to accelerate voxel data generation.
This basically speeds up everything from mesh generation, voxel physics, fire/water simulation etc. I think the results speak for themselves.
https://linktr.ee/tooley1998
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39 comments
Wishlist Lay of the Land on Steam 🙂 https://store.steampowered.com/app/2776090
Support development and play the game early: https://www.patreon.com/Tooley1998
thinking your game might be missing some spatial hierarchy. the CPU vs GPU dfference should not be 1 digit, but rather 3 digit
That looks actually amazing bro
oh that are about my specs!
when is this going to come out? I want to play this so bad!!
have you seen Ximas wortk? You 2 should do a game together or smtng
You should not use Lumen if you want low end users to be able to play the game, as no matter how promising it may look in engine during dev cycle.
ken silverman would be proud
Is your engine open source? Any way to contribute?
I can see ur burning passion in this project man! Hope u succeed in your development journey!
Can i ask what algorithm you use to generate terrain? It's kinda minecrafty, but smoother, more detailed. Is this some variation of marching cubes? I've only ever seen marching cubes generate a low-poly looking terrain, so wasn't sure if it could be used like this.
bro u are coding the exact project i wanna code and it looks awesome, what is the stack? Congratulations
you made your engine ontop of unreal engine?
Is this game sent anywhere? how is it called?
HOW?! I love voxel art but this game looks SOO GOOD!!! Are you using a custom engine for this? if so do you got any tips. I want to make voxel art game, but I do not want to steel someone else
's engine that they worked hard on. What are you using to make the voxel art? Also do you have a steam page or anything like that?
Amazing Work 👏💚💚💚
lemma play doeeee
Can we somehow try out the game ourselves?
Honestly I thought Raymarching or Raycasting using SVOs was the ONLY option to having huge amounts of voxels until I came up to these videos lol
Although, I have a question.. do you use SVOs?
you should probably do all the updates in a separate threadpool and then stream the data to the gpu in the background
It's funny how on every voxel engine/game video YouTube puts Minecraft as the game.
You can imagine the voxel interacting in some way with motion and image capture, improving the voxel quickly. (see pin art and Tangible Media)
teardown?
When destroying blocks because there's no particle effects or sound effect I assume that the character is just eating the terrain.
Looking good, is there a release date? Have a look at the Vintage story model, seems to be working for them, release the engine with some bits of gameplay working, make it easy enough for peeps to add content, and voila, a good game. Just started watching your series, looks good, keep it up 🙂
How can i help you whith this proyect?
epicccc
What engine/language did you build this with? C++? Rust? UE5?
Very cool 👌😃
looks a bit like teardown!
why not push the physics/generation also to the gpu
Would love to see this in 3D
Because instead of calculating the destruction on impact, you don't calculate it in the first animation frame, so when the animation is complete it's already calculated and you just have to simulate it. I'm junior if I'm wrong correct me thank you I love your project!!!
Hey, random, but have you thought about using the voxel colour value to offset the normal/roughness value of each voxel? Even by a tiny bit, it might give a cool texture, if that's the look you're going for
please add glass!
Congrats on going viral!
does it use all the cores in the cpu or is it singl-core based?
Hello. Do you have a Patreon? I would be interested in investing a tiny amount of money for your project.
Does this use Vulkan or what sort of libraries do you use for rendering?
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