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The Source Engine has led me to so many fantastic experiences, memories, and times, that I just had to make a video about it!
The music in this video is from the Mother 2 OST, and the Half-Life 1 OST
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26 comments
My god... Hammer editor could go through as a definition of pain as well as porting 3D Models and then somehow the model you made got whats in blender the "normals" of the mesh all over the place, or the model is extremely tiny which sucks even harder when you dont know that $scale exists, the entire model wrapping itself around the armature somehow and looking like sphagetti or or or or or... visleafs refusing to be processed and the map compiler just calling it quits on that forcing you to make a unoptimized map that does not have visleafs unless you can be bothered to put a bunch of hint boxes everywhere. At least unoptimized maps arent much of a problem on SFM... as long as it doesnt break out of the 3500 memory usage limit or comes close to forcing you idle for 20 minutes untill SFM automatically clears a whole bunch of unnecesarily loaded garbage out of the memory reducing memory usage down to 100-300. Which it should do automatically every 5 seconds in my opinion. whoever wrote the timer on that is a sadist.
Half-Life (2, Episodes, Lost Coast, Deathmatch Source & 2 Deathmatch)
Portal 1+2
CS Source
DOD Source
Team Fortress 2
but instead you became a disappointment, wp
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