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I can say without hesitation that it was one of, if not the, greatest co-op game experience our group has ever had.
Each decision felt consequential and tight, we had to really communicate to create synergies, and we found ourselves saying things like “we have to go all in on getting rid of this industry... Even if that puts some communities at risk.” Not typical table talk.
We think this game is a masterpiece. Thank you for brining it to our attention.
That being said while Gigawatt really nails the intricacies of the energy transition, I feel Daybreak does a far better job on the theme of actually stopping climate change.
Perhaps, pointing out that, from the get go, in four turn we loose the game, this would set the expectation for the players and make a difference. Also, it's possible that it was our cards combination and the way the crisis came out that made it feel that way. We won our first game, it was a challenge but not that much, perhaps that was it.
In any case, you've given me hope for our next game.
But the fiction meant that after my one playtest (pre-release) I found myself quite depressed that night. We had won the game, worked together as global powers and saved the world. But IRL I cannot imagine governments working together and prioritising this issue so honestly. I cannot imagine a world in which I can effect the sort of changes that I did in this game.
Maybe I need to work on my imagination. 😞
It is either we do it by cooperation, or we do it anyway after cataclysmics consequences of inaction... and at that point, it'll surely be by dictature.
Thank you
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