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NO HTML5 Builds on GODOT 4.XX ?

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Do you Use HTML5 builds for your game or is it a waste of time? let’s talk about this in the comments.

Godot Docs
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html#doc-exporting-for-web

Brett Makes Games
https://www.youtube.com/watch?v=mKAewsRSRBg

Godot Engine
https://www.youtube.com/watch?v=XduuHNOGGqI&t=163s

Itch.io Info
https://itch.io/t/2025776/experimental-sharedarraybuffer-support

Make a game Now
https://youtu.be/Sq6sqvE66qw

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8 comments

@deeraghoogames March 4, 2024 - 3:56 pm

Do you Use HTML5 builds for your game or is it a waste of time?

@danielbitencourt March 4, 2024 - 3:56 pm

For now any solution?

@alexbowring7489 March 4, 2024 - 3:56 pm

I recently tried to share my game in Restricted mode on itch io, as i wanted to share my game with a few people without making it public. I am currently getting inconsistent errors on different platforms. If i run the game on my macbook pro in google chrome the game works, however on safari and iphone if i go to the game link and put the password on, and click run game it leads to a 404 page not found error. Has anyone else experienced this?

@scoubydoodle March 4, 2024 - 3:56 pm

Could I upload my godot game into my own nGinX server? I have tried to change the config of nGinX for SharedArrayBuffer but looks likt the game is not able to run on browser.

@deeraghoogames March 4, 2024 - 3:56 pm

It appears that comprehensive support is still lacking, as indicated by the information present in the official documentation.

here is a link
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html#doc-exporting-for-web

@UnstoppableTigra March 4, 2024 - 3:56 pm

Hello, any news about html5 full support for godot4? Or is the situation the same? I asked questions on all sites related to godot, does anyone know anything. Is there a solution to this issue in development? No replies yet, I'm waiting

@AlexandreBrethel March 4, 2024 - 3:56 pm

HTML5 exports are extremely important for demos and engaging a larger audience with a very low commitment for them, just a web browser and they can taste the general feel of the game…. would make much more sense to quit wasting resources on porting the editor itself for web or android. It should be expected of the developer to have a higher commitment, not the public.

@hamsterbyte March 4, 2024 - 3:56 pm

HTML 5 is extremely important for competing in game jams, so let's hope they fix this for 4.1…also, improve the C# support for other platforms

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