In this video, I’m going to tell you why I’m switching from Unity to Unreal Engine.
Unity made a lot of poor choices lately, especially with its install fee that made me, and a lot of game developers, question if they should stick with Unity or switch to a different engine.
This video is not supposed to be a “should YOU switch to Unreal” type of video, it’s just why I’M switching to Unreal.
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Chapters:
0:00 I’m switching to Unreal Engine
0:49 1 – It’s Old
1:19 2 – So Many Features
2:26 3 – It’s a GAME Engine
3:40 4 – BLUEPRINTS!!
4:02 5 – So Much FREE Stuff
4:51 6 – Epic Games
5:44 UE for 2D Games Kinda Sucks
6:13 Unreal HEAVY!
6:38 CPP
6:59 THE BIG TWIST
7:53 Godot
8:29 Thank You, Members!!
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40 comments
Unreal engine- goat simulator
There is clearly a correct option
This became to me most evident when Fortnite BR took off, when it first was made StW players where promised that the BR mode was just for fun and would not become the main focus of the game, and that StW would always take first priority, that promise was broken within 6 months, and they killed the up coming new UT game to make the BR mode.
As a pre order player of Fortnite because i likes the StW concept, it feel badly burned, and all the other stupid comments he has made over the years and shady practice, i wont ever consider UE as an engine ill use.
My favorite example of propper optimisations is the game Crysis from 2007... It has its own engine and honestly if you look at how Crysis looks you would think its an recent indie game... Like the textures, plants and all the models just look up to date despite being over 15 years old and the most impressive part, you can run the game on devices from 2007 at high fps in HD... Like even my old laptop I used for school with 4 GBs Ram and the worst prebuild you could think of ran the game at 90ish FPS... which is impressive by all means... To compare that it was unable to provide Playable FPS in Minecraft with Optifine when 1.9 came out...
So yea the massive downside everyone ignores about Unreal is its optimisations of the prebuild things... Making your own assets really changes that and making your own code as well, like also making it a lot easier on your world building
In my opinion the best way would be to make your very own engine but every half brained developer out there knows how much time, money and effort goes into that so no do not unless you just blew up like Palworld...
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