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This week I put together another virtual reality environment in UE5. Unreal Engine 5.1 is finally out and with it comes support for Nanite Foliage and functionality for Nanite and Lumen in VR. I make use of this month’s free assets to put together a snowy scene to explore in virtual reality- which is always really satisfying. I hope you enjoy!
CONTACT ME: DrakeMakesYT@gmail.com
LINKS TO DECEMBER’S FREE ASSETS: https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910
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29 comments
Hi! I have a question. I used unreal 5.3 to build a VR scene and it looks great. Also in VR preview. But when I build the project and install the SdK on my quest VR the scene is dark, no global illumination, few reflections and emissive materials are just flat white. Do you know what could have gotten wrong in my project? Thank you in advance!
WALK BRO WALK.
how did you get the vr template
Thank you. Great video.
As soon as i touch the "Reflection Capture Resulution" setting, everything freezes…
Can you do a video on standalone UE5 on a Quest 2? I’m assuming this video would work for PCVR but not standalone.
That is one impressive how-to vid
Good Job. I need help with my project. Do you can help me?
🎯 Key Takeaways for quick navigation:
00:13 🎮 Unreal Engine 5.1 artık VR ve Lumen gerçek zamanlı ışıklandırmayı destekliyor.
01:10 🏔️ VR için performans ayarları yaparak Lumen'i etkinleştirebilirsiniz.
02:09 🌲 VR'da Mega scans varlıklarını dikkatli kullanmalısınız, aksi takdirde titreme sorunu oluşabilir.
02:37 🌫️ Exponential Height Fog kullanarak sahneye atmosfer eklemek mümkün.
04:15 🌨️ Kar kütlelerini dikkatli konumlandırmak detaylı ve gerçekçi bir sahne sağlar.
05:22 🌳 Nanite sayesinde düşük poligonlu nesnelerde bile yüksek kaliteli bitki varlıkları kullanmak mümkündür.
06:07 🌄 Büyük sahne parçalarını kopyalayarak ve manzaranın bir parçası gibi görünmesi için farklı yüksekliklere yerleştirerek sahneyi bağlayabilirsiniz.
07:42 ❄️ Sağlam bir optimizasyon ve nanite kullanımıyla etkileyici bir sanal gerçeklik sahnesi oluşturulabilir.
Made with HARPA AI
Curious, how long in real-world hours does a scene like this take to make?
Are there any Quest 2 games that use the Unreal engine?
So, what did you do to view Unreal Engine on your VR headset?
Thank you Drake!
In 5.1.1 you have to crank shadows to high too, for the exponential height fog.
Hi there Drake, I wanted to thank you for this video and your knowledge. I was giving up on a big porject I was working on for work and did not even get Nanite to visualize, however after watching this all my problems got resolved. Have a good day man, you are awesome.
Is it true you can use Lumen with VR?
What kind of performance are you getting on this and what hardware are you running it on?
which VR headset is best for environment visualization by using unreal engine?
great job, How long you have build this worl?
Is there any way to do this with a PSVR2 headset?
I have a few questions if I may: What headset are you viewing this on, are you at default resolution scale for the headset, and what framerate do you tend to get in that scene on your 2060.
So with a 4090 for instance can we get Half Life Alyx visuals? If not what is the problem? Can't UE5 with Lumen and nanite compete with Source Engine 2 and a game released in 2019 with dev tools of 2023?
when we'll be able to edit scene in VR? Just model it at least, like in SketchVR (Sketchup). It's so efficient, fast, intuitive compared to flat modelling..
Why is everything so shakey?
Why is exponential height fog is not effected by the directional light? Starts off black?
Can you make an APK run out of this?
I can’t figure out how to change my movement type. I’m stuck with teleport movement and can’t change the inputs
I also wonder if this approach is recommended if I wanted to build large landmasses like islands and such. You said to be sparing with mega scan assets, I'm new to using this, so I'm not sure what it will mean for larger levels and landmasses..
Thanks for making this! I have a slight problem though, I try to set reflection capture resolution to 90 like you do, but it just keeps bouncing back to 128. I can't change it. Any suggestions?
Edit: I see now that you used 96, but it also says it must be power of two. Which makes me wonder how you were able to use 96? It should be 64 if you turn it down from 128, shouldn't it?
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