3
In this second part we add the wave number and number of enemies to be spawned to our wave based game mode. If there is something you want to see in regards to wave based gameplay, please leave a comment below.
Support me on Patreon and get access to videos early, join our developer community on Discord, get exclusive behind the scenes videos on my projects and much more over at https://www.patreon.com/ryanlaley.
Subscribe now to catch each video as they are released each week.
Follow me on Twitter: https://www.twitter.com/ryanlaley
Like my page on Facebook: https://www.facebook.com/ryanlaleygames
source
10 comments
Bro, why didn't you just make the expression equal to wavenumber * 3 lmao
Bruh he has a UI folder. How. Div.
my AI isn't attacking or chasing me anymore. Do you know why?
Legend, ty well explained!
How do I get the HeadsUpDisplay?
We need also the following.
Wave Limit so we don't spawn endless waves and slow down the engine.
Random Integer Value that will spawn the actors in also at different locations within area.
Random time between spawns to make it a little interesting in the higher waves.
Ability to Chain enemies to get special rare items.
Also when you complete something probably best to show us it working, helps viewers especially newer ones understand the end result.
prob should post a link to the playlist or other parts in the description. because i also had trouble finding pt 1
looking forward to wave mode pt.3 specials
Where is pt.1 ?
Comments are closed.