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I made my own game engine for 5 years. Was it worth it? This is the question for an average game dev
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Here is the five years of game development video. This video gives you a more complete picture of the games:
https://youtu.be/MN9TnQqB278
at least you are closer to terry davis.
The thing is, working in a engine wen you still learning how to code is not the right path. Focus in lernign the fundamentals like coding, data structures, a little bit o vector math, and design patters, after that you will have away better base to actually build …. honestly anything. Engines are inded a very high complexity project but they are a software product like any other. I would recomment you first try to make a few simple games only with code and a graphics library, could be something even for web canvas and then you will aquire a WAY better understanding of what a engine really needs to make making a game easier.
Bro you are so cool, keep up the good work. You inspire me so much and I hope to see an update on your progress.
You cant create a game engine without knowing what do you want in a game engine, so you have to create a game first, without using a game engine and them it will click for you what do you need in a game engine.
Why do you croak like a frog? Sounds like you frequent starbucks a lot.
i mean, when unity cannot handle by default anymore your colliisions and vector math, it will be worth all this time learning it.
The music was a bit too loud and made it hard to hear your voice sometimes. Not sure that your voice needs to be louder, but you need to speak with a bit more gusto.
Anyway, i think its impressive you made that many versions of pong with your own game engine. That knowledge will help you in the future.
Start normalizing the fact that game-dev (and video making) should not be for everyone
One important thing I want to note regarding game development and engine development is that when making mechanics or systems, you really need to look into the fundamentals of how these things actually work.
Vector math in game development is one of the most important things you need to learn in depth. If you don't understand how and why something works, debugging it or changing it to suit your needs is problematic. I haven't watched many tutorials in recent years because most of them show you one specific way to do something specific rather than tell you about the thought processes behind it.
As much as I know many people don't like lectures, it is highly recommended to watch things like gdc talks to grow your critical and creative thinking.
Another thing I recommend is to read documentation surrounding languages and engines to familiarize yourself with how these tools actually work.
Cool vid and interesting story:) You could work on audio quality since it's a bit hard to understand some sentences
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