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Nobody Wants to Die | PS5 – Xbox Series S/X – PC | Graphics Comparison | Analista De Bits

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Xbox Series S: Common 1080p/30fps

Xbox Series X:
– Quality Mode: Common 1440p/30fps
– Performance Mode: Common 1080p/60fps

Playstation 5:
– Quality Mode: Common 1440p/30fps
– Performance Mode: Common 1080p/60fps

PC: RTX 4080 Super / 4070Ti Super / 4070 Super / 4060Ti | i9 12900K | 32GB DDR5 | SSD NVME

– Xbox Series X y PS5 tienen 2 modos de visualización: Calidad y Rendimiento. Xbox Series S tiene únicamente un modo de visualización.
– El modo calidad de PS5/XSX se ejecuta a una resolución común de 1440p/30fps con reflejos mejorados por trazado de rayos y algunas otras mejoras en la iluminación. El modo rendimiento desactiva estos reflejos a cambio de ofrecer 1080p/60fps.
– Xbox Series S presenta algunos recortes en iluminación, especialmente apreciable por la ausencia de reflejos por RT y menor calidad de la oclusión ambiental. La distancia de dibujado de la iluminación también es inferior.
– Xbox Series S también tiene algunos recortes en post-procesado (partículas, godrays…) y texturizado. Esta versión también carece de transluminiscencia para los materiales orgánicos, como la piel de los personajes.
– En cuanto al rendimiento, no hay caídas apreciables en ninguna plataforma y cumplen los objetivos de rendimiento establecidos.
– En PC se echa en falta alguna opción más de personalización, además de la posibilidad de activar frame generation.

– Xbox X Series and PS5 have 2 display modes: Quality and Performance. Xbox S Series has only one display mode.
– PS5/XSX quality mode runs at a common 1440p/30fps resolution with ray-traced enhanced reflections and some other lighting enhancements. Performance mode disables these reflections in exchange for delivering 1080p/60fps.
– Xbox Series S features some lighting cutbacks, especially noticeable by the absence of RT reflections and lower quality of ambient occlusion. Lighting draw distance is also lower.
– Xbox Series S also has some cuts in post-processing (particles, godrays…) and texturing. This version also lacks transluminescence for organic materials, such as character skin.
– In terms of performance, there are no noticeable drops on any platform and meet the established performance targets.
– On PC, some more customization options are missing, besides the possibility of activating frame generation.

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29 comments

@ElAnalistaDeBits August 3, 2024 - 8:00 am

Xbox Series S: Common 1080p/30fps

Xbox Series X:
– Quality Mode: Common 1440p/30fps
– Performance Mode: Common 1080p/60fps

Playstation 5:
– Quality Mode: Common 1440p/30fps
– Performance Mode: Common 1080p/60fps

PC: RTX 4080 Super / 4070Ti Super / 4070 Super / 4060Ti | i9 12900K | 32GB DDR5 | SSD NVME

– Xbox Series X y PS5 tienen 2 modos de visualización: Calidad y Rendimiento. Xbox Series S tiene únicamente un modo de visualización.
– El modo calidad de PS5/XSX se ejecuta a una resolución común de 1440p/30fps con reflejos mejorados por trazado de rayos y algunas otras mejoras en la iluminación. El modo rendimiento desactiva estos reflejos a cambio de ofrecer 1080p/60fps.
– Xbox Series S presenta algunos recortes en iluminación, especialmente apreciable por la ausencia de reflejos por RT y menor calidad de la oclusión ambiental. La distancia de dibujado de la iluminación también es inferior.
– Xbox Series S también tiene algunos recortes en post-procesado (partículas, godrays…) y texturizado. Esta versión también carece de transluminiscencia para los materiales orgánicos, como la piel de los personajes.
– En cuanto al rendimiento, no hay caídas apreciables en ninguna plataforma y cumplen los objetivos de rendimiento establecidos.
– En PC se echa en falta alguna opción más de personalización, además de la posibilidad de activar frame generation.

– Xbox X Series and PS5 have 2 display modes: Quality and Performance. Xbox S Series has only one display mode.
– PS5/XSX quality mode runs at a common 1440p/30fps resolution with ray-traced enhanced reflections and some other lighting enhancements. Performance mode disables these reflections in exchange for delivering 1080p/60fps.
– Xbox Series S features some lighting cutbacks, especially noticeable by the absence of RT reflections and lower quality of ambient occlusion. Lighting draw distance is also lower.
– Xbox Series S also has some cuts in post-processing (particles, godrays…) and texturing. This version also lacks transluminescence for organic materials, such as character skin.
– In terms of performance, there are no noticeable drops on any platform and meet the established performance targets.
– On PC, some more customization options are missing, besides the possibility of activating frame generation.

@djameldjamel8763 August 3, 2024 - 8:00 am

The artistic direction is wondrful.

@TomFromFL August 3, 2024 - 8:00 am

Can anyone speak to how the Dualsense is implemented on PS5 if at all?

@bonkwee August 3, 2024 - 8:00 am

This looks so fucking good on PC

@themistoclesadmir2997 August 3, 2024 - 8:00 am

its 2024 and we cant even get 1440p locked 60fps…..

@nelsonmuntz6864 August 3, 2024 - 8:00 am

HaHa!👉💩 Concord 😄

@powerplay074 August 3, 2024 - 8:00 am

whats the music?

@scottishgamer7210 August 3, 2024 - 8:00 am

My RTX 4090 and my RX 7900 XTX beats PS5 and Xbox Series X PPCMASTERACE for life.

@AutomaticSnake August 3, 2024 - 8:00 am

Back in the PS4 days when most games were 1080/30 i never seen so many cry babies. Im glad Series X is mostly 1080/60 with better graphics, it is what i expected. Sure a well optimized less demanding game like Hitman WoA can do 4K on X, not a new generation Unreal 5 game. We live in a very weird society.

@chimera1uxe August 3, 2024 - 8:00 am

1080/60 on current gen consoles. Easy pass

@seekingsolutions7078 August 3, 2024 - 8:00 am

XBSX > PS5

@Lobitoxxxxxx August 3, 2024 - 8:00 am

Series S es la nueva Switch…

@profbfc August 3, 2024 - 8:00 am

Poorly optimized on pc

@earlpKa August 3, 2024 - 8:00 am

Performance mode looks better on my PS5pro. The good thing about this is you don’t have to believe it!

@enid9911 August 3, 2024 - 8:00 am

The graphics look like the watch dogs 2012 reveal trailer. I love it.

@xcvadrian August 3, 2024 - 8:00 am

Great that i sold my series s and got pc with rx6800

@Shenmue79 August 3, 2024 - 8:00 am

Wait. Why is the Series S 1080p is looking way blurrier than Series X/PS5 1080p??

@cezarstefanseghjucan August 3, 2024 - 8:00 am

They messed up performance on the Xbox Series X.
Their loss, you don’t buy a platform for only this.

@Gizmo_316 August 3, 2024 - 8:00 am

Pc has the best graphics

Ps5 quality mode second best although what is it running at 30fps?

@tim_despair August 3, 2024 - 8:00 am

I don't see any difference between PC and PS5

@kevinurbe8942 August 3, 2024 - 8:00 am

Para ser UE5 y verse como se ve veo muy bien el rendimiento y los gráficos de todas las versiones

@cubancucumber August 3, 2024 - 8:00 am

Consoles have already fallen so far behind PC again and are only halfway through their life cycle

@lyten7138 August 3, 2024 - 8:00 am

1080p em 2024, as desenvolvedoras realmente não estão afim de se esforçar.

@MoonSarito August 3, 2024 - 8:00 am

Another game without 60fps mode on Series S?

@TempleofShaolin August 3, 2024 - 8:00 am

only 2 hours in but great game so far if this is your kinda thing

@Hwardable August 3, 2024 - 8:00 am

Do most pcs t have a 4080 nowadays?

@raphaelhatake8706 August 3, 2024 - 8:00 am

The game looks absolutely identical on XSX & PS5. 🙂

@dr.loomis4221 August 3, 2024 - 8:00 am

It's clear this gen of consoles was not ready for Unreal Engine 5. I'm worried for MGS Delta Snake Eater.

@lucianofarias8134 August 3, 2024 - 8:00 am

ray trancing esta melhor no modo performance do que no qualidade ve se pode kkkk

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